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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
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Game info
snes

Gods

Gods
GenreAction Adventure
DeveloperBitmap Brothers
PublisherRenegade Software
Released1992
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Gods is an action adventure initially developed and published for the Atari ST and Commodore Amiga (OCS) home computers (1991). Following its great success, Renegade and The Bitmap Brothers ported Gods to the Sega Mega Drive / Genesis as well as the Super Nintendo gaming console.
 
Review
GodsSTORY / GAMEPLAY
Set in the Ancient Greece, you are a mighty warrior who has a chance to beat the Gods and gain immortality. To achieve this you must fight mythological creatures (like Griffins, Satyrs, Warriors and more), confront big bosses, avoid traps and solve some minor puzzles through the game's different levels. On the way, you'll need keys to open wooden doors and you must find some valuable goods that'll make you stronger (like potions, weapons and more). Gods follows the standards of a multi-directional scrolling action adventure with platform and slash 'em up elements and a few catchy puzzles to solve (mainly activating certain combinations of levers / switches in order to open doors). There is a variety of weapons to collect which are crucial since you start your fight throwing small daggers. Each level is swarmed by flying or walking monsters of any size. There are also some traps here and there, like spikes, flames, arms coming from walls and more. In each stage your goal is to find -and open- the door to the exit and beat up the big (sometimes REALLY big) boss. The difficulty level increases gradually, which makes the game highly playable though it sometimes gets frustrating when trying to jump from one platform to the other and there are too many foes attacking you at the same time.

GRAPHICS / SOUND
The SNES version is superior to any other 16bit version since it has slightly better visuals compared to the Atari ST, Amiga and Sega Mega Drive / Genesis. The major difference is the higher color palette while the sprite and background details are more crisp on the Nintendo's console. The SNES version (along with the Mega Drive) features in-game music while the home computers Amiga and Atari ST are limited to sound effects only (a lack of in-game music is quite odd for an Amiga game of the 90s). The SNES sound effects are almost identical to the Amiga's (with a little more echo added).

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Atari ST, Amiga, Sega Mega Drive, SNES plus a 2018 remastered version of the game.
The SNES version is at 13:35.
 
Screenshots
  • Gods
  • Gods
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  • Gods
  • Gods
  • Gods
  • Gods
  • Gods
  • Gods
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Nintendo Super NES
SEGA Megadrive
 
 
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
read more...
The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
 
Comments
comment on 2009-10-09 00:59:51
WonderboyJoin Date: 2009-09-12
A good game. Similar to its successor "Deliverance: Stormlord II".
 
 
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